Global Identification
Time Line
Jan - May 2021
Project Type
Scope
About
Team of four
Futurecasting
Book Publication
User Scenario
UX / UI Design
System blueprint
3D Prototypes
In 2035, the Global Digital ID is a self-sovereign identification system that is backed by a secure and robust blockchain network, accessed through multi-factor biometric verification that provides each and every citizen a means of owning all of their personally identifying data.
How can we interpret and design based on insights and observations of our society in its current state to project how life will shift in the future?
Our digital identities contain bodies of information regarding who we are, and what we think, feel and do.
This augments our ability to interact with tools, environments and the people around us through different touch points in the ever-increasing number of interfaces.
The Speculative Future of Global Identification
An account of imaginary and events told for entertainment.
An account of past events in someone's life or in the evolution of something.
Explores how the machine vision models interpret a simple human input and context to author unexpected AR content.
Users can share their sketch with friends for them to add to and view in the network.
Generates unique 3D objects based on the sketch inference, as well as, the objects, spaces, and people recognized in the scene.
Inspiration
Evolution of the English Alphabet
Simple letterforms evolve over time to have a deeper meaning for humans
How would something like this work for the future of machines? what meaning would they derive from simple drawings?
"What if the machine could create deeper meaning out of simple gestural illustrations which humans created? How could this evolve over time?"
Research
Machine Learning:
Generating 3D Assets from pre-existing 2D Data Sets
We were able to signify the technology in which machine learning can identify a 2D image into a whole new 3D Assets.
System Diagram
Click to Enlarge the image
Interaction Mockups
Asset changes based on context and environment: Sketch becomes a surfboard on the sand and when users moves the camera to the ocean it transforms into a shark.
Animation exploration of how assets can morph between one another in real time.
Making it Social: Sketches can be shared but will always be different based on what’s in the environment